SHOT BREAKDOWNS

                      BREAKDOWN OF VFX SHOWREEL 2008

 

PROJECT 1:- MATTE PAINTING, SEATTLE CITY.

CLOUDS AND DESTROYED BUILDINGS PAINTED IN ADOBE PHOTOSHOP CS3. CAMERA TRACKING AND INITIAL COLOR CORRECTION IN APPLE SHAKE. EXTRA EFFECTS AND FINAL COLOR CORRECTION AND COMPING IN ADOBE AFTER EFFECTS 7.
 

                              

 

 

PROJECT 2:- WATER DROP.

MODELING, TEXTURING, LIGHTING AND RENDERING IN AUTODESK MAYA 7.0. PARTICLE SIMULATION USING GOALS AND BLOBS FOR WATER DROPLETS ON THE BOTTLE IN AUTUDESK MAYA 7.0. USED NEXTLIMIT REALFLOW FOR WATER DROP SIMULATION. FINAL COLOR CORRECTION AND COMPING IN ADOBE AFTER EFFECTS 7.
 

                              

 

 

PROJECT 3:- ALIEN PYRAMID.

SHOT 1:- PAINTING OF THE EARTH’S ATMOSPHERE, STARS IN ADOBE PHOTOSHOP CS3. MODELING, ANIMATION, TEXTURING, LIGHTING AND RENDERING IN AUTODESK MAYA 7.0. USED MAYA FLUIDS FOR THE FIRE EFFECT ON THE PYRAMID.CAMERA ANIMATION IN ADOBE AFTER EFFECTS 7.

 

                              

 

SHOT 2:- CAMERA TRACKING IN REALVIZ MATCHMOVER. CAR MODEL DOWNLOADED FROM TURBOSQUID.COM.OTHER MODELS, ANIMATION, TEXTURING, LIGHTING, PARTICLE SIMULATION, RIGID BODY SIMULATION AND RENDERING IN AUTODESK MAYA 7.0.

 

                              

 

SHOT 3:- CAMERA TRACKING IN REALVIZ MATCHMOVER. MODELING, ANIMATION, TEXTURING, LIGHTING, PARTICLE SIMULATION, RIGID BODY SIMULATION AND RENDERING IN AUTODESK MAYA 7.0.
 

                              

                      FINAL COLOR CORRECTION AND COMPING IN ADOBE AFTER EFFECTS 7. 

 

 
PROJECT 4:- WATER FLOOD.

MODELING, TEXTURING, LIGHTING AND RENDERING IN AUTODESK MAYA 7.0.PARTICLE SIMULATION AND RIGID BODY SIMULATION IN NEXTLIMIT REALFLOW. INITIAL COLOR CORRECTION IN APPLE SHAKE. FINAL COLOR CORRECTION AND  COMPING IN ADOBE AFTER EFFECTS 7.
 

                              

 

 

PROJECT 5:- MEL SCRIPTING, LEGO BRICKS

HUMMER MODEL DOWNLOADED FROM TURBOSQUID. PARTICLE SIMULATION, TEXTURING, LIGHTING AND RENDERING IN AUTODESK MAYA 7.0. EFFECT S ACHIEVED THROUGH  MEL SCRIPTING. FINAL COLOR CORRECTION AND COMPING IN ADOBE AFTER EFFECTS 7.                  

WHEN THE MEL SCRIPT IS RUN, THE SELECTED OBJECT IS REPLACED BY MANY NUMBER OF CUBES OR CYLINDERS AND FORMS THE SHAPE OF THE REPLACED OBJECT.